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    <title>Lookat on blog</title>
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      <title>Camera interpolation</title>
      <link>https://jpcharalambosh.co/posts/camera_interpolation/</link>
      <pubDate>Sun, 19 Apr 2026 12:00:00 -0500</pubDate>
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      <description>&lt;blockquote&gt;
&lt;p&gt;Lookat-camera keyframe animation with &lt;a href=&#34;https://github.com/VisualComputing/p5.tree&#34;&gt;&lt;code&gt;createCameraTrack&lt;/code&gt;&lt;/a&gt;. A bound &lt;code&gt;animCam&lt;/code&gt; plays a four-keyframe track; a separate &lt;code&gt;viewCam&lt;/code&gt; orbits around the abstraction — eye polyline, gaze rays, per-keyframe mini-camera markers. A live frustum follows playback, and an FBO inset shows what &lt;code&gt;animCam&lt;/code&gt; actually sees. Toggle &lt;code&gt;TEX&lt;/code&gt; and that inset slides onto the live frustum&amp;rsquo;s near plane — the frustum becomes a window. Two &lt;a href=&#34;https://github.com/VisualComputing/p5.tree&#34;&gt;&lt;code&gt;createPanel&lt;/code&gt;&lt;/a&gt; instances drive the whole thing: one binds checkboxes to UI state, one binds transport controls to the track.&lt;/p&gt;</description>
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