Streamlining Minesweeper
In object-oriented programming (OOP), maximizing API use streamlines development, leading to simpler and more concise code. This clarity not only improves readability but also eases debugging. Leveraging an API effectively in OOP thus ensures a blend of simplicity, efficiency and maintainability in software development. This demo (partially) implements the minesweeper video game using p5-v2 and the Quadrille API with a four-layer strategy. Each layer is one quadrille with a single responsibility: mines — the bombs. counts — the numbers next to bombs. cover — a two-tone internal layer (red over filled cells, green over empty cells) that distinguishes the two click zones and drives flood fill. mask — the uniformly magenta layer the player actually sees, derived from cover. As gameplay progresses, clicking on cells uncovers them by clearing either individual or connected cells from cover; mask is re-derived from cover after each click. ...