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    <title>Opengl on blog</title>
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      <title>nub: Advancing Visual Computing on the Web</title>
      <link>https://jpcharalambosh.co/posts/nub/</link>
      <pubDate>Tue, 01 Apr 2025 14:05:28 -0500</pubDate>
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      <description>&lt;blockquote&gt;
&lt;p&gt;Tree-like affine transformation hierarchies are at the core of many tasks in &lt;strong&gt;rendering&lt;/strong&gt;, &lt;strong&gt;interaction&lt;/strong&gt;, and &lt;strong&gt;computer vision&lt;/strong&gt;—from view frustum &amp;amp; occlusion culling and collision detection to motion retargeting and post-WIMP interfaces. Our recent publication, &lt;a href=&#34;https://doi.org/10.5334/jors.477&#34;&gt;&lt;em&gt;nub: A Rendering and Interaction Library for Visual Computing in Processing&lt;/em&gt;&lt;/a&gt;, introduces a functional and declarative API, built around a &lt;a href=&#34;https://en.wikipedia.org/wiki/Dataflow&#34;&gt;dataflow&lt;/a&gt;-based architecture that integrates rendering and &lt;a href=&#34;https://en.wikipedia.org/wiki/Event-driven_programming&#34;&gt;event-driven&lt;/a&gt; interaction through a simple yet powerful scene graph model.&lt;/p&gt;
&lt;p&gt;Built on top of Processing’s 2D/3D environment, &lt;a href=&#34;https://github.com/VisualComputing/nub&#34;&gt;nub&lt;/a&gt; offers a lightweight and expressive foundation for &lt;strong&gt;education&lt;/strong&gt;, &lt;strong&gt;research&lt;/strong&gt;, and &lt;strong&gt;experimentation&lt;/strong&gt; in visual computing. It supports hierarchical rendering, multi-view scenes, view-based interaction, and extensible workflows for interactive content.&lt;/p&gt;</description>
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