Platonic Cells

This demo illustrates new capabilities of the WebGL mode in the next major upcoming version of p5.quadrille.js, currently under development. It showcases how Platonic solids can be stored in quadrille cells and rendered using either immediate or retained mode with the p5.platonic library. Platonic Cells Platonic cells are cell functions (cellFn) that implement the filling of Platonic solid cells in a quadrille game. Retained Mode (mouse click to clear/add Platonic solids, drag to navigate; press s (or c) to save) ...

June 5, 2024 · 5 min · Theme PaperMod

Game of Life Texturing

Before diving into development, thoroughly reading the Quadrille API documentation is key to efficient coding, preventing mistakes, and ensuring optimal performance. By acquainting yourself with the API’s nuances, you set the stage for informed decision-making, seamless collaboration, and a smoother development journey. The following demo illustrates the game of life using a pentadecathlon pattern as its initial seed, rendered as a surface texture on p5 3D shapes in WEBGL mode: (mouse drag to navigate; [1..7] keys change shape, other keys reset) ...

October 8, 2023 · 4 min · Theme PaperMod